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BioWare was disappointed with Anthem's launch

BioWare was disappointed with Anthem's launch E-mail 此主題給朋友

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BioWare general manager Casey Hudson is assuring “Anthem” players that the team is working hard to improve the online game after its rocky launch last month. “Anthem” released worldwide on Feb. 22 and received very mixed reviews from critics. Variety’s own Dan Solberg called it a “disjointed and clunky experience where the contact high of jetpack flight and rarified guns will last you through one arduous forced loading screen returning to your fort, but probably not the second one you need to sit through to get back into the action.” Many knocked the game’s numerous problems, including an infinite loading screen bug and console crashes. BioWare admits the launch was rougher than expected, but said it’s committed to responding to the issues.

BioWare boss Casey Hudson has admitted Anthem's launch was "rougher than expected" due to various gameplay issues which did not reveal themselves until after the game was on shop shelves. This, Hudson says in a frank new blog post, left BioWare "very disappointed, as were many of you". Hudson's post recaps some of the work BioWare has done since launch - including the delivery of more than 200 improvements, such as the "notable changes to the loot drop rate" rolled out at the weekend. But it also acts as a reassurance to those still playing Anthem that BioWare will remain committed to the game.

"It makes me sad to hear about any issues that would hold someone back from fully enjoying the game," Hudson said. "I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way." He then transitioned to plans for the future, explaining that improvements are coming to endgame loot, game flow, and stability. This is in addition to adding more world events and story content, as outlined in its roadmap.

According to Hudson, the Anthem team have already pushed out more than 200 improvements through patches and updates. He's also promising more changes in the future to address game flow, stability and performance -- much of which is driven by feedback from players. BioWare is also planning on releasing new story content and features, including a major event called Cataclysm planned for May.

Hudson also said that while creating Anthem was a huge change for BioWare, a studio known for its single-player RPGs, "our upcoming games will be different from Anthem," just in case you were worried BioWare has pivoted exclusively to live multiplayer experiences. So if nothing else, we can probably expect a more conventionally BioWare experience from Dragon Age 4.

Earlier this month, Samuel wrote that old BioWare had become a distant memory, and the closing paragraph of Hudson's update, where he says "with everything we do, we focus on staying true to our mission, creating worlds that inspire you to become the hero of your own story" got me thinking about the article again. Anthem just doesn't feel like a BioWare game, and if that still is the developer's mission, it seems to have failed.



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