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轉自: https://twitter.com/OriTheGame/status/1222236350608371713

Moon Studios早前宣佈
玩家期待已久嘅Ori新作
Ori and the Will of the Wisps已經正式開發完成
將如期3月11號推出



Ori and the Will of the Wisps除左有Xbox One X優化
Xbox Game Pass玩家
仲可以係發售當日免費任玩



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熱賣及精選
正呀~~


引用:
原帖由 nicccc 於 2020-2-1 11:54 AM 發表

正呀~~
係~
原作Definitive Edition
而家亦可以用Xbox Game Pass免費任玩
可以係新作三月出之前
重溫一下



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第一集真係可以用藝術黎形容,不可多得既好 game. 唯一可改善係無乜 boss 戰,有都係比較單調或只是逃走的玩法,睇第二集 trailer 好似呢方面有改善。


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引用:
原帖由 siupercy 於 2020-2-1 07:18 PM 發表

第一集真係可以用藝術黎形容,不可多得既好 game. 唯一可改善係無乜 boss 戰,有都係比較單調或只是逃走的玩法,睇第二集 trailer 好似呢方面有改善。
嗯~
製作組早前回答網上提問
都有談到Boss戰

https://www.windowscentral.com/ori-and-will-wisp-developer-discusses-boss-battles-delays-and-more

We tried to crank all that up to eleven while also addressing the frustration concerns some had with Blind Forest... The main goal with this trailer was to show that we'll indeed have big boss battles this time around. I think the general consensus out there is that people wanted a deeper and more rewarding combat system from Ori, so our answer was to do just that and to make that all pay off, the bosses had to be unlike anything you've ever seen in a 2D game before. They're ginormous, they can destroy the environments they're in, there are always multiple strategies of how you deal with them and sometimes we even mixed escape sequences directly into the boss battles for good measure. The goal was to, just like with so many other things in Will of the Wisps, take that whole aspect above and beyond what anyone expected from the Ori sequel.



引用:
原帖由 mgyyh232 於 2020-2-1 09:32 PM 發表



嗯~
製作組早前回答網上提問
都有談到Boss戰

https://www.windowscentral.com/ori-and-will-wisp-developer-discusses-boss-battles-delays-and-more

We tried to crank all that up to eleven while also addressing the ...
非常好。



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引用:
原帖由 siupercy 於 2020-2-1 09:38 PM 發表




非常好。
係~
相信今集會有更加大型Boss戰



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正呀


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原帖由 ssl52878 於 2020-2-3 03:21 PM 發表

正呀
期待遊戲三月正式推出



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